Shady Knight is a first-person melee action game full of dynamic interactive fights and fluid platforming. You'll run through high towers tearing your enemies apart, kicking them on spikes or fire, jumping from their heads, nailing to the walls with swords and arrows in a freestyle close combats.
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About This Game

Freestyle open combat system where you are in control

Your actions are almost instant, your movements are fast and only you can decide what is the most fun or effective at the moment. Tear your enemies in halves, knockdown them with each other, kick in slow-motion while sliding, throw swords to nail them to the walls.

Enemies will fight you back

Most of the enemies can be easily knockdown one way or another but it’s not for long. Make sure that you set them fly right into the ocean, on spikes, fire, or at least some lonely barrel in the corner. Don’t underestimate blunt impacts from breakable objects.

Contextual moves

There are many nuances that can diversify your playthrough, for example, you can Jump and perform a Slam Slash with the sword, it is a powerful move already, but if you hold it for a bit - it will become even stronger… well, try to jump from a crate or even better from somebody’s head and perform Slam Slash again - you’ll make your nearest enemies fly into the air.

Chaos and environmental kills

Physical objects can accidentally kill someone during the fight. Traps can be used against those who are not thoughtful enough, fire can spread from body to body, unstable constructions can fall. There are always possibilities around you.

DEVELOPMENT

  • The game is currently in development so there are some placeholder models and textures.
  • You can check out my twitter for more gameplay/dev sneak peeks from Shady Knight and future announces: //twitter.com/cptnsigh

Mature Content Description

The developers describe the content like this:

Graphic Violence, Blood

System Requirements

    Minimum:
    • OS: Windows 7/8/8.1/10 x64
    • Processor: 2.5 GHz
    • Memory: 2 GB RAM
    • Graphics: GeForce GTX 1050
    • DirectX: Version 12
    • Storage: 500 MB available space
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